Pairing that skill with Aura Burst means a hundred quick kills after a field converts and they power down.īiggest improvement is the handling of the 'Friendship' system, which is now similar to Dynasty Warriors 7: You can only go up in friendship, and they are shared amongst all characters, rather than having to focus on a single player to get them to the max like in #2. Second chance after a moment's slip up is a nice touch.īest change in combat: robots can explode when they die, depending on how you attack them or if you have a certain skill equipped. If you die, but you still have energy in your bar and your base field is still claimed, you'll come back at a loss of some of that bar. Once it goes to zero (or you take over all 'marked' fields), then the boss of the stage (usually just another ace) finally appears. There's an 'energy' bar for you and the enemy that is drained when fields are lost, pilots are downed, or a certain # of enemy grunts are killed. However, some fields have a special feature, like catapults that transport you to specific other fields, ones that improve units and aces on the owning teams, and even a missile base that will randomly claim an opponent's field after a set time (and likely destroying any enemy ace in the field. Just treat them as normal missions that might have dialog from the various anime series.Ĭombat is based on randomized 'fields', which require you to take out enough enemies to transfer it to you, and then taking out enemy ace pilots. There's also the 'history' missions, but they are an extreme letdown compared to #1 and #2. Big ones are the core 'Story' missions, based around a signal that somehow transports various Gundam characters to this sort of war world. Missions are like #2 a large set organized into different groups. If you liked #2, it's pretty similar with some differences.
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